Ten years old and wants to drive
Short, clear and fun. The rules stick because you've been there.
Sjöklart puts you in real encounters on the water, in 3D. You decide, watch what happens, and get the rule explained — with the paragraph to back it up. Fun enough for a ten-year-old. Rigorous enough for your licence.

No multiple choice and no rulebook to memorise. You learn the way you learn on the water: by reading the situation and making a call.
Another vessel appears. Wind, heading and speed are all there — just like on the water.
Take the helm. Give way early and clearly — or hold your course if that's your job.
The boats keep moving. The right call gives a clean pass. The wrong one shows immediately.
A short, plain-language explanation, with a reference to the rule it rests on.
This is Sjöklart, right in your browser. Steer for the yellow mark. When another vessel appears, you decide what the rules require — and the chart alongside shows exactly how it went.

The 3D game needs WebGPU: Chrome, Edge or Safari 26 or later. This browser doesn't draw the water yet, so the boats end up on empty sky.
Try anywayLoads the game (about 5 MB). Works best in Chrome, Edge and Safari.An encounter doesn't pass just because you turned the right way. Sjöklart grades what the rules actually require: that you acted in ample time, clearly, and at a safe distance.
Power against power, sail against sail and everything in between — from the most common encounter to the exceptions the exam likes to ask about.
Once the rules stick, leave the drills behind. Steer from mark to mark, meet the traffic that turns up, and get a debrief of every encounter when the voyage is over.


Short, clear and fun. The rules stick because you've been there.
Right of way is where it's easiest to get it wrong. Practise here until it's second nature.
Refresh what you once learned, in ten minutes, before the season starts.
Then we keep building the same way: learn by doing, with the rules as the foundation.
Who gives way to whom — power, sail and the exceptions.
Lateral marks, cardinals and fixed marks.
Recognise vessels in the dark and what signals mean.
Symbols, depths and scale on a nautical chart.
Course, distance and speed–time–distance.
Wind, visibility and reading a forecast.
0 kr forever
The full right-of-way practice module.
149 kr once
Buy once, get everything we build.
Per-student licences for instructors and course providers, or your own version under your name.
No, and we don't claim it is. Sjöklart trains the right-of-way rules — the part where it's easiest to go wrong. Combine it with a course or textbook for the rest.
The International Regulations for Preventing Collisions at Sea (COLREGS). Every explanation names the rule it rests on. Swedish additions from Sjötrafikförordningen come as a separate layer.
No. Your progress is saved on your device. No sign-in, no ads.
Yes. Each encounter takes a few seconds and the language is simple. Mistakes aren't punished — you see why and try again.
An open beta starts this winter. Launch on the App Store, Google Play and the web in March 2027 — in time for spring study season.
Leave your email and we'll let you know when the beta opens. Nothing else.
Thanks! We'll be in touch when the beta opens.